Going for a swim


Hi! It's been a few days since the last update, so here's a new one this time focused on water.

Swimming has been implemented, allowing the player to cross bodies of water and exit them either by climbing a slope or grabbing a near ledge. Player's are also able to dive as well, with the remaining stamina acting as your oxygen.


To make all this more cool looking, a few effects and details have been implemented as well:

  • Water ripples, both when swimming or walking through a body of water.
  • A water splash effect appears when diving or emerging, as well as when entering the body of water with enough vertical velocity.
  • Little bubbles come out of the player wheneber he's underwater.
  • The lamp turns off when entering the body of water, and you aren't able to turn it on again until the lamp's out of the water.
  • The water shader has been reworked to look better while also being a little better optimized.

Check out the video to see how it all looks in motion:

And finally, some other stuff I've worked on:

  • Added a sway animation to the lamp when the player's walking or running. Avoids clipping and looks nice.
  • Added a roll animation when the players lands after a long jump.

With this, I'm a bit closer to the point where I can focus less on mechanics and more on making content for a demo.

Thanks for reading this. See you soon!


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