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Not A Roguelike™

Jokes aside, this one is fun to play as-is and has a ton of potential. Feels like a classic roguelike with a twist on turn-based combat. It's still the slow, planning-focused gameplay with a heavier emphasis on positioning. You don't generally take damage because you got bad RNG, but because you didn't position well for the fight. Being able to kick or bait enemies into other enemies' attacks is the highlight.

Thanks for trying it out! Glad you liked it. :)